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Old 12-15-2021, 03:07 PM
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Join Date: May 2015
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
I dunno, allowing players to make the dungeons destroys the difficulty of the game. For every player who constructs a difficult dungeon with appropriate rewards, there will be 10 players who will make a cakewalk dungeon loot piñata. Why not make a dungeon that is a just a hallway where every 10 steps there is some legendary artifact laying on the ground and no mobs?

Edit: trolling would be off the charts too. It reminds me of Diablo I where my buddy and I were running hacks in our “for newbies, easy leveling” custom server where we replaced every mob in the first dungeon with Diablo. As soon as a noob stepped inside they were dead and then their game would crash because the game was trying to load 100 Diablo bosses at once
Didn't NWN or some game do this and players mostly did exactly what you said? It's been ages since I played the game that had this. Players made the easiest most lucrative farm dungeons possible. It was a great idea but I don't know how you stop that. Maybe cap rewards based on number/difficulty of the mobs
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