Quote:
Originally Posted by Zeelot
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A good way to think of it when choosing upgrades is 1 ac = approximately 7hp worth of usefulness. Therefore, a GER is a little bit worse than a 5ac/55hp ring for tanking.
This is a ballpark figure though.
Also, you should prioritize HP/resists in fights with high damage AEs or casters and AC on fights where it's primarily melee damage you are worrying about.
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This is an old old arguement going way back on the Steel warrior forums! I myself having played a Warrior end game raiding from Kunark until mid last year when I found this server! and quit live right away!
AC is all about damage mitigation and over the many years our tanking team parsed hundreds of raid encounters and grp fights using AC vs HPs tanks and found that the total damage dealt to the HP whores over the AC whores was vast!
I myself have always counted AC first and HPs second, beyond this a tanks only real concern is of course agro.
I noticed that the ratio quoted above is 7hp to 1ac, if you look at the old threads from the kunark era it is widely suggested that the ratio is more like 5hp to 1ac...but in truth no one knows 100% for sure. While others claim its a different ratio for each of the tank types, based on the defensive skill. Warrior being the best followed by the Hybrids....
So while I agree HPs are needed, without a good AC you will be more of a mana drain on your grp and/or raid, and for the few people that can account for this I know when I am playing my Shadow knight Ache I have noticed a vast improvement in how much punishment he can now take with his new AC based twink set over his old HP based twink set(pre kunark).
Hey thats just my 2cp...I have no doubt others have there own opinions.
Peace..
Ache 30 Shadowknight