Quote:
Originally Posted by loramin
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Or maybe no one is defending any bug. Maybe they're defending the development process that has worked for over a decade here.
Meanwhile, as a mage who didn't play in classic, I'm curious how this all worked: if your pet died, and you hadn't hurt the mob ... it just went back to what it was doing?
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In classic if you didn't attack it worked the same as proximity aggro. You're not going to lose the aggro unless someone peels it off which was done with a simple pet taunt/single hit from a pet. Much the same way it was here until a recent UNDOCUMENTED change. Do they ever make "classic" changes without shouting it from the rooftops on patch notes?
Also the way you actively campaign against certain classes (pretty much certain casters) telling "but prove it isn't classic!". I'm going to go out on a limb and say you "actively playing a mage here" is more an offshoot of you running out of things to do vs actually enjoy/trying to understand and immerse yourself in a character.