Honestly, TMO on Red died because the GM Darkdeath one day just quit without telling anyone.
If you want to go a bit deeper, lots of people joined who just wanted to PVE on a lower pop server, and TMO actually tried to take down targets without being a Zerg guild. But that can be hard on a Red server. I remember one time when trying to take down Trak with like 40 people, 3 rogues and shadow knight were able to stop us by just running in as soon as we pulled and killing a cleric or the tank.
Because lots of people (particularly the healers) joined TMO on Red but didn't want to PVP, the constant griefing just forced them off the server. And the sewer was returned to its natural state.
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