Quote:
Originally Posted by loramin
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Or maybe no one is defending any bug. Maybe they're defending the development process that has worked for over a decade here.
Meanwhile, as a mage who didn't play in classic, I'm curious how this all worked: if your pet died, and you hadn't hurt the mob ... it just went back to what it was doing?
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Iirc pet agro just disappeared and whatever minimal prox or initial agro u had on the hatelist, + spells landed, or resist. So it probably should be very little.
Just like if a group mate died. You wouldn't get their agro. If you're second on the list though you should probably stop attacking! Seems reasonable.
I don't know.
Is there even a bug report open? Any word from the staff about how it's working now? What's intended? Or are we just going on OPs anecdote?
I also remember chain pets being mostly an outdoor thing (lots of room to run until fresh pet taunts). Or multiple mage or group thing, and not a common indoor soloing method. Seems also reasonable as necros are mostly in the same boat with fear, as well as druids until they get neck + epic and bracers or w/e