Thread: P99 Open source
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Old 12-07-2021, 02:07 AM
azxten azxten is offline
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Join Date: May 2010
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
On the other hand, if something's off, with P99's present low patch rate we could be stuck with "off" for a very long time indeed. Gone are the days when we had the luxury of frequent patches and daily interaction with the admins, so it's more critical for stuff to be done right the first time. Look at the "classic night"--it has some problems which haven't been touched in over two years now, and might never be.
I was thinking I might just make a poll asking people what they want fixed. It's one of the things I've seen out of talking about the channeling changes. Lots of people saying, "Why are you doing that instead of X?" The answer is because fixing channeling was important to me but I'm apparently in the minority who want a more difficult experience. It's always surprised me the staff never asks players what is bothering them to include player enjoyment in prioritizing bugs. I just expect P99 to function too much like a traditional commercial software product I guess.

Quote:
Do you have the ability to decompile a PC client yourself? The older PC clients are still out there, especially the 2001-production Trilogy client which represents the specific era P1999 seeks to emulate.
Yeah, where are they? I don't know that I really want to though. I try not to use banned lingo but I used to make cheats during live so I'm very familiar with reverse engineering EQ but I'm also really bored of it. I bet there are some cutting edge toolkits that could reveal some interesting things.