Quote:
Originally Posted by starkind
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Well. A hasted Troll warrior duel wielding shark teeth and with walk speed on can crreep up into mobs and attempt to push interrupt them plus bash without an animation or rune up to eat the HT.
SKs got their grreeny little pet, their own ht, but no slow or colorflux.
For wizards, just have to spam rend and like lightning bolt or something with a 0.0 sec and click jboots praying to God.
Clerics get DA and can spam fear, and nuke o.O
Rogues, uhm, lol, maybe a poison, or lucky intimidate on some greens?
Maybe *classic* enchanter, just isn't for you [You must be logged in to view images. Log in or Register.]
Imma, let up now.
It's RnF, kinda didn't feel like pulling a punch. Nothing personal!
Chanter is OOOOOp. Will still be pretty decent, and require some finger wiggly finesse, tis EQ. That's how this game gets deep. Not just churning through dark blues semiafk.
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Well like I mentioned, I could still live with the channeling changes and an animation nerf, but a nerf to make charm and mez more unreliable + those other 2 I just don't see myself recovering from. And possibly a lot of other casual players, like the OP mentioned. It would definitely make chanters more rare, but the drawback is it would definitely also make necros more common, and they are already at the low to mid levels in my opinion the second most common class behind druids
And I actually have never gone for dark blues in my char's lifetime, which is probably why I've died so rarely. The sweet spot in my opinion for most everyone is going after mobs that are exp green and low blue. This is because you have a visual representation of level (obv blue is higher level than the green ones around it), and also they for sure will not hit as hard on average, and miss more often, than dark blues. Then there's charm breaks, I found on the rare occasions I tried charming a dark blue just to watch it wreck stuff, that it was significantly more unreliable
And anyone who thinks charm is reliable when targetting exp greens is simply wrong. There has never been a session where I've sat down to charm solo greens where charm has not broken randomly including seconds after it lands. And that's with 240 cha. I really don't see an extra 15 CHA changing this. Charm is not reliable now. You will always have to be ready for a break, because there always will be some breaks, even charming greens