Quote:
Originally Posted by unsunghero
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To me fun-factor is still a variable though, and the animations are the most boring pet in the game. You can't give them commands, can't re-position them, and all you do every single mob is slow and maybe stun and give your animation rune. I suppose for a hard fight you could also try dot'ing and nuking with our terribly mana inefficient spell-based dps, but that's not something you could maintain doing; it's just not worth the mana if efficiency and the value of your time matters to you over "ooo pretty sparkles"
And the proposed nerfs did incorporate nerfing animations, I just didn't mention it
They are also somewhat of a pain when dealing with certain kinds of mobs. For example, you don't want to have shadowknights kick you in the nuts with every harmtouch just to get your animation on them, so you have to mez them, then finagle your animation over to stand next to them, then root them in range of it, which gets them to HT it. Same goes for nasty necromancer, shaman, any caster mob that is going to try to DoT you. You have to mez them, root them, get the animation in range of them, then wait for mez to fade to get that initial cast towards the animation and not you. You could try to facecheck them and stun interrupt their first spell, but that's just a wasted rune because they are going to hit you with melee too
So yeah, nerf them, they're not fun anyway
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That all sounds like more fun to me. I didn't know about the mezzing and rooting animation next to a mob thing.
Ya don't forget you guys have rune too!
About half of enchanters are just not really that good and should be rolling mages or wizards and grouping more.
Goal us classic EQ. More or less. I'm pro cosmetic changes. Not pro leaving the game too easy/imba for convenience. There are a ton of options for convenience. Live is a good one for enchanters who want the game to be soloquest and to solo raid mobs or churn out items with very little effort.