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Old 12-05-2021, 03:34 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,322
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
...I think the game should be more difficult to that everyone doesn't end up max level so fast in order to enjoy the other aspects of the game instead.
Er, there IS stuff to do at level cap besides raid. Yeah, I know half the community here forgets that in their pursuit of pixels, but there is, I promise. Not that this has anything to do with codebase improvements.

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My own concern, if I have one, is that of accuracy: I remember the efforts towards implementing the yellow bar which were so overwrought that the entire system was scrapped and forgotten. I look at the 'classic night' fix, which is a roundabout shader hack and only pseudo-classic with some advantages and some disadvantages. As much as I like properly dark nights, I can't help but notice the faults, too. It took them 3 or 4 tries before they finally got AC working decently (or at all!), and even then it isn't 100% classic yet. Starting from a 2002 era macintosh client is useful, but I don't trust it as the sole basis because a) it's out of era, b) it might not be identical to the PC client, and c) there could be unknown modifiers on the host side. That was why I asked earlier about where your values were sourced from--was curious as to how you addressed those potential problems. I've been trying to research lull spell tuning for over a decade and my own efforts keep running into a brick wall because apparently the "great lull nerf" was host-side and with no access to the original host I can't prove host values. We're archaeologists in our own way, trying to rebuild the dinosaur from a femur and a couple of vertebrae.

Danth