Quote:
Originally Posted by unsunghero
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After analyzing in my head a bit more, I think skilled enchanters will actually be one of the better-off classes if this change was implemented. I think if anything you would see people rolling more chanters and a LOT more necro's
Let's consider a scenario where 3 mobs jump a player. Maybe he was fighting one and 2 unexpected adds came:
- Enchanter can rotate stuns while twisting mez/root/aoe mez to stabilize the situation
- Shaman is fucked, dead. Don't shaman get a FD clicky? Maybe they could use that. But otherwise they dead
- Druid is fucked, dead (?? I don't follow druids all that well, correct me if I'm wrong on that)
- Wizard lol, dead
- Necro can just FD, they'd be fine
- Mage, dead, but was probably dead anyway before the change. Maybe his pet can hold them off long enough to gate?
- Cleric, I'm assuming dead but I have no idea, never followed clerics much
So expect to see shitloads of necros and maybe a bit more chanters, much fewer shaman/druids especially would be my guess
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My expectation is this increases the value of Warriors, lowers that of Paladin/SK but marginally. It is a frequent occurrence that Pals/SKs cast stun/disease cloud while already being attacked to pull aggro off others. It would probably cause a mild to moderate decrease in SK feign effectiveness.
Enchanters will be impacted in the same way all casters will be which is that they will be to cast between hits to regain control. This involves syncing mob attacks which involves time that sometimes isn't available. In your example if you're fighting 1 and get 2 adds, at what time did the 2 adds start attacking? You can step back in order to get all the mobs to "pack up" and reach you at the same time so their melee hits are in sync.
Clickable items would become much more valuable. Heals, runes, roots, etc all increase in value for any caster and possibly tanks as well if they want to be able to save group casters. This may actually add pressure to clicky camps and make it more difficult to players to maintain charged clickies. If you're grouped and used a click to save your group member and then a raid mob pops, what do you do? Can raiders rely on farming these items if casual Enchanter/Cleric/Etc groupers/soloers also want those items?
In general though yes everything gets more difficult. People think Enchanter will be fine but I doubt it. Enchanter has the lowest HP and while casting rune is fine I think they'll fine they will be casting a lot more runes and burning a lot more plat given the lower success rates and that you still get interrupted through rune.I bet most Enchanters over estimate how well they're casting AE stun without channeling and are relying a lot more on channeling through at least a couple hits.
Druid in a way gains power in outdoor zones because of their run speed buff. Same for Shaman. Being able to run away and use distance to cast instead of relying on channeling is a big benefit. This will also make JBoots a much more important item for any caster who wants to solo. Indoor soloing will mostly come to an end as it should be. There is actually an Afterlife post on Charm which specifically discusses how Enchanters didn't really charm in dungeons until Velious when the zone size in Velious allowed for running mobs around as if you were outdoors. Shaman potions increase in value.
The inability for casters to solo in dungeons should massively slow down the rate of item drops. It won't be like Green where I saw solo level 30 Enchanters farming Kindle in SolA, etc. All of that goes away and it effects everyone. Less items to go around for both casters and melee which also increases difficulty. Items will be obtained by groups not solo farmers and if someone is high enough level to solo farm a dungeon they're probably grouped in a higher level dungeon trying to get items for themselves. Removing the ability to get EXP and items at the same time is huge to increasing difficulty. You're either getting exp, grouped getting exp and a chance at an item, or not getting exp and camping a trivial to get item for your character.
I really do think people underestimate how such a change will completely change the meta of P99. It will have less of an effect on Green/Blue today because people have already farmed up all the items, they have 10 alts, power levelers, etc. It's the next server launch when I expect to see something much closer to live classic where players rely on each other more and things become a lot more difficult. Dungeons become challenging group content again not Enchanter solo exp/farm spots.
Necro probably would be the new top meta class because they would be pretty much the only class that can get exp and farm items while solo in dungeons. The flip side is Necro doesn't add much to a group like Enchanter does so in a way they're a more balanced top class as their power doesn't translate to carrying groups and raids like we see with the mass Enchanter numbers.