Quote:
Originally Posted by unsunghero
[You must be logged in to view images. Log in or Register.]
But I’m talking about not being able to get high level camps or dungeons due to too many characters tying those up. I guess people might not be able to raid 2 chars at once (maybe they can I never raided on p99, don’t know how much attention it requires), but my entire problem with too many characters at the top end is too few mobs and raid targets to go around
|
Shamwowi was here for 2000+ populations on P99. So was I. There's a bit of a tradeoff. The leveling game and guild formation scene is much better with a higher populations; with Blue's present population few new guilds are created and the community feels somewhat static. Pick-up groups are much easier to find with a higher population as well, which feeds into the long-term health of the server by making it easier for newer players to level up and build player associations rather than dork around solo'ing until they get bored and quit. The drawback of population is you might not find a specific camp you want open, but Velious is large enough you can nearly always find
something worthwhile. There were days during Kunark on P99 that the wife and I would log in and absolutely everything that might've been worth doing for us was taken, but that hasn't happened since Velious launch. It's a good size game world.
Having been here from the start, the old world felt okay at 500 and crowded at near 1000. Kunark felt okay at 1000 and crowded by 1400. Velious feels fine at 1400 and was still okay at 2100+. Long-term, I believe it's healthier for the community to have one 1200+ population server than two ~600 population servers.
Danth