Thread: Game Mechanics: Persistent instaclick item use on Blue
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Old 11-30-2021, 05:30 PM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 752
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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
It looks to me like root nets were nerfed for their part as an aggro tool, intentionally leaving us with only low aggro tagging clickies.
All I can do is politely disagree, nets were a primary pulling, splitting, back tagging, cleanup, goaltending tool; as much as they were a tank swap or extra aggro quick fix tool.

If their intention was to leave only low aggro clickies then the scepter is a huge issue. Flux staff too, or ostensibly all the other class specific clicks from hate wands/phinny etc.

Either do it all right, or undo the nerfs and make some exception cases like Donals BP spell effect on reapers/soulfires so the heals bounce.

Add similar effects to all these instaclicks. Or in built recast delays. Then let them be used like their original design allowed without spamming.

A blade stopper with a 30second recast delay built in is not game breaking like me running around VP with a half dozen clicks of rune to spread across trains. A 5 sec recast delay on a flux staff is a great compromise. 30sec on strings, etc etc.

There is a myriad of solutions possible. The least dev effort is my original, the best for the players and spirit of the game I can also take the time to write but we can’t get velious armour working let alone a bunch of unique item changes for a subset of autists.
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