Thread: Newbie SK
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Old 11-21-2021, 05:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The greaves aren't so much about saving mana, more circumventing the long cooldown on FD when it fails first time. Someone said the clickies are far less desirable at 60, which seems believable considering a SK will likely have Death's Peace by then (at the cost of a spell slot).

Certainly for my 52 SK a second source of FD has been very helpful.
It's both. Before 60 greaves act as you say, a second FD without a cooldown which will save you on an initial fail. But I use them often for pulling as well, because 60 mana from FD adds up. If you can get away with using the greaves instead of the spell, it adds up. 10 clicks from the greaves in an hour is saving 600 mana, which is the same as having another Flowing Thought I item. When you reach 60, if all you want to use is Deaths Peace, 10 clicks saves you 1200 mana, which is equivalent to Flowing Thought II. Not a bad deal.

The problem here is I think a lot of people over-estimate stats. Wearing Blood Ember Greaves vs. a Velious equivalent isn't going to help you that much in terms of survivability or kill speed. A bit more mana/hp/ac vs. a Flowing Thought II equivalent. There is a reason why people prefer certain special item abilities as opposed to raw stats. They end up helping more. This is the same case with Blood Ember Armor. The mana saving out weights the stat loss in terms of time saved.
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