Personally I think playing a class like rogue in EQ must be mind numbing. I love EQ but certain classes were just not designed well, unless someone specifically wants to relax by pressing a single button for their entire leveling experience
WoW’s big fault is that it’s too. Damn. Easy. I enjoy telling friends who played WoW vanilla and classic about EQ. Corpse runs that cause dungeons to actually be scary because death is seriously inconvenient? A player-run transportation service to help players because getting around the world can be realistically cumbersome? A leveling process where getting to max level is an actual accomplishment and not inevitable if someone keeps doing the quests in WoW that the game holds your hand for? It’s mind boggling to people who have only played WoW or games after it
It’s always been the case that older games have a reputation for being the hardest, unless we’re talking of new ones specifically designed to be hair-pulling hard like Cuphead
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