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Originally Posted by starkind
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Naw. I love EQ core mechanics and even the formulas behind it. I just wanted to do EQ plus. Like more RP, quest, and pvp options, with some entropy to keep it fresh. Maybe a slight rebalance so everyone is at the same power scale until they out level mobs.
Just add more of what makes classic EQ great. Without really changing the classes. Just making dark blue, even cons harder, more fully fleshed out and varied. Like maybe s ro, oasis, n ro dervs are weak to cold, strong against fire at even con levels. Planar mobs are tougher, fewer weaknesses. And people will have more incentive to tradeskill and rp in the safe spaces that the casual content is, like 1 group able mobs, thered be more of that. Still raid content though. It would require community and choices and more risk tho.
I just want to fully realize EQs strengths and diversity and community aspects. And create some mechanics that make end game more interesting and characters would now have a real story arc from beginning to end. With incentive for players to either carry on that characters persona in a new one or try a different one entirely.
I like the idea of fleshing out the in game factions and enabling players to interact within different factions themselves in more novel and competitive ways. For that there needs to be more meaningful alternative loot and story then what the most basic experience provides.
EQ classic game mechanics are great though. And pvp is really close to good in many ways that modern games ruin in order to provide perfect balance and keep players subbing.
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<3 love it!
Any graphics rehaul that people want would need to focus on realistic animations with colours done in a style that mimics dnd/warhammer figure paint jobs
I loved how logging in to eq the first time it was like some tabletop mniatures came to life.