Quote:
Originally Posted by cd288
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Also, the biggest issues with the economy are (i) huge drop rate of weapons and equipment such that the auctions are flooded with stuff to the extent that sometimes you'd actually lose money by trying to sell a drop instead of salvaging it, and (ii) most things that you can craft before the highest tier of the relevant crafting skill are worthless either because by the time they can be crafted they are lesser than what a player could currently be using or because they are worse than the huge amount of drops you can find in the world.
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Agreed, the supply/demand isn't balanced. Too easy to acquire stuff, so nothing has value. It's like Diablo style drop rates. Salvaging stuff for pocket change and repair parts shouldn't be the only option. They should add vendors so you can choose between repair parts and gold, or just gold, but a higher amount of it.