I have a low 50's necro and am certainly not a great player of that class. Still, my thoughts...
1.) Mobs <35'ish instant blur when you FD regardless of pathing position (original vs final destination). Screaming Terror has a minuscule blur chance built in.
2.) As I understand because the npc did not move from it's original spawn location or as mentioned is under level 35'ish. It's possible with higher level npcs you have to time the FD to be down when ST wears off but again I haven't done this with my necro.
3.) I'd ST one npc and snare the other that comes (engulf or better) and FD. Snared NPC wont return to path and you can stand up after ST wears off. Engulfing should last for like 3x that of ST. Or ST pull initial and sick pet on other, then FD and stand to help pet when it's safe. Or root-pull (preferably with paralyzing earth) and just kill #2 after #1.
4.) Screaming Terror is 3x the cast time of normal root, twice the mana, and half the duration. A better root like Paralyzing Earth is like 2.5 mins for the same mana cost sticks for most the duration so MUCH more mana efficient. Screaming Terror can keep another NPC from assisting/healing or you can fall back into a more utility roll locking down a couple casters with ST and rooting melee mobs. Time it to stop CH'ing npcs/gaters or as you learned use it to trick pull some stuff.
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