Quote:
Originally Posted by Homesteaded
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The biggest problem I find with nearly all modern games is there is this overall sense that I'm just playing the game exactly how the devs want me to play. There is a real lack of adventure and choice. It's like a build your own adventure book where all routes lead to the same spot and choices had no real impact.
Also this mechanic that I need to gather 100 Wood to go to level 1, then 200 to level to, and then 400 to level 3...just these massive numbers that are incredibly demoralizing when you realize it's just more of the same but with different materials. Or even worse, just a shit ton of the same material you've been gathering the whole time. This has to go away and it's just flat out lazy poor design.
I just started UO Outlands and the depth that these old games have is just amazing. There are a shit ton of skills, a world that is huge with surprises and new features that pop out as you level. Contrast that with modern games and it's no wonder UO and Everquest are still popular.
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Is there any lore or depth? It looks like a bunch of random areas with random names for the sake of it (like the Fortnite map).
EQ had replayability because there were so many classes, doesn't seem like there's any subtle differences here... tank/healer/ranged dps. Kinda dumbed down. I'd give the pvp a try if I bought it but it looks like Alterac Valley.