Quote:
Originally Posted by NPC
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UO 1997 to 2000 was the best game ever made, you were only safe in town. You step outside town and its anything goes. Instead of some dumb ass NPC fights, other players were the end game content, fighting over the best loot spawns. At its height, the, PVP and combat mechanics in this era was insanely good, but you had to know what you were doing. The banks were like EQ but they could only hold so much stuff, so you had to buy a house if your loot out grew your bank space. Which meant all of your loot in your house was potentially vulnerable. Nothing was safe, so it was very intense. These safe BS games today, no one has any idea the real interactive game like UO and how good it was. When you died you were a ghost that could not interact with anything until you got rezzed. I miss that intensity, the game play mechanics from that era were also very unique, with many, many creative ways to kill people. Excellent PVP, unique skill and spells mechanics, real player crafting of useful items you bought constantly. Of course they patched out the awesome combat and made a safe 2D Everquest. That the only reason I quit UO and started Everquest. Unlike everquest there were no classes, so balance was not an issue with PVP, if you were missing something, you just went and trained up the skill you needed.
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Ahhh god nostalgia feels. I started playing UO in the fall of 1997, it was just unreal. I also quit after they made it a carebear game, I think that was the renaissance expansion, when they split the world into trammel and felucia. It just totally gutted everything fun about the game. I also hated that custom housing shit they eventually put in. It was a cool concept, but not everyone is an artist and suddenly there were just all these god awful looking houses everywhere. The original stock house deeds where the shit. L-shape two story all the way.
I genuinely feel grateful that I got to experience that era of the game in real time as it happened.