Thread: New World
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Old 10-13-2021, 12:40 PM
cd288 cd288 is offline
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Join Date: Apr 2018
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Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
Oh yeah, imo the two are tightly related.

I spent 38 minutes playing the game and realized it's total and utter trash. Not like oh we didn't know what we were doing trash. No no no. It's intentional trash. It has to be because it's literally impossible for passionate and creative people to create dreck like this. I won't provide my litany because you're either sugar-coating a pile of turds in an attempt to get a new MMO fix or you see it for what it is. I'm not Roddy Piper with the glasses, don't care about convincing people it's actually crap on their plate.

The thing is the suckage is just so obvious the product is definitely going to be bleeding players very fast. Lol I mean it's even conceivable the management will get a bonus for shutting down servers early in order to save money in the long run. One thing they won't be doing is carrying this wreck any longer than they have to. The only thing these people are concerned about is coming out of this disaster clean, so they gonna close it up before it has a chance to generate any losses and call it a win-win. I understand what you're saying about long term investment and your point about the game staying good, but my argument is the game is incredibly bad to begin with, and just to bring it up to a minimum level of expectations will cost tons of time and money and it won't be good then either, just acceptable. Management knows this and they will blow very well rendered smoke up everyone's asses until the moment they turn out the lights and take their remaining money with them.
Idk, I find it enjoyable for a "modern" MMO that's more in the WoW style rather than the old EQ style. I like the crafting system a lot, although there are some areas where it could be improved in terms of making weaponry actually viable for your level by the time you are able to craft it.

The biggest gap in the game that I view as most problematic for its viability is the PvP system pre-level 60. In order to really get involved with the faction system, wars, etc. you have to be level 60. The ability to increase your faction's influence through repetitive PvP missions pre-level 60 (that really have nothing to do with PvP, they are just quests that you have to do while flagged for PvP) is a bad and boring system and essentially makes the whole system susceptible to the meta strategy becoming guilds zerging and just overhwelming the opposing faction with numbers so you can't even attempt to stop them from completing the quests. Also, the ability to unflag for PvP (as long as you're not doing the quests) means an opposing faction can have players following your faction's force around and letting the other faction know exactly what you're doing, and you can't do a thing about it since they aren't flagged for PvP.

There are things that are fun in this game and the faction system and wars are a cool thing (reminds me of the original Planetside, man how I miss that game), but there are definitely things in that system that need to be ironed out. I wouldn't say the game is terrible though.