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Old 09-30-2021, 01:35 PM
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Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
I think it's clearer to think about dps increases than delays, because the faster you're already swinging the more impactful a drop in delay. If you're doing ~20 dps, then 50% haste brings you up to ~30dps and 100% up to ~40dps.

So it is diminishing returns in the sense that going from 50 to 100% only buys you 33% more damage. But 0-50 and 50-100 buy you the same absolute dps increase (10 per in this example), so in that sense it's not diminishing.

(This ignores server rounding of delays; I don't know how that works. It could make haste gains chunky.)
What I meant by this was it is not easy for a lot of classes to get to 100% (at least solo). Of course if you can get 100% easily for yourself, that is fine. I never said to not aim for it[You must be logged in to view images. Log in or Register.] But a lot of people are not going to be able to get to 100% with any ease, so the first aim of any character should be reducing delay by half, which only requires 34% haste for most weapons.

After that, it really depends on your class for how easy it is to increase your haste. On a Shadowknight, your best solo haste is basically 61% (41% haste belt + 20% from Eyepatch of plunder), unless you are using https://wiki.project1999.com/Ashenwood_Short_Spear , but that gets used up pretty quickly, and it is lore, so recharging is a pain.

To get 34% haste, it costs roughly 30k. To get 61% haste, it requires 100k + or a good amount of raid time and Stormfeather camping time. Even though you have basically doubled your haste, you are only getting half of the returns from the additional haste, at triple the cost (or more).

For Monks they can easily get 80%+ with their epic.

For Rangers they can get Sky Cloak, but similar to the Shadowknight example above, that is not an easy get these days, due to high demand.

EDIT: The reason why you think about it in terms of delay instead of DPS is because DPS has other dependencies besides weapon delay that are not affected by haste, such as main hand damage bonus, skill levels, damage tables, were you in range when your swing went off, etc. Remember, one downside of swinging faster is you are more likely to not swing at all if the target goes out of range.
Last edited by DeathsSilkyMist; 09-30-2021 at 02:04 PM..