Thread: New World??
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Old 09-30-2021, 10:42 AM
cd288 cd288 is offline
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Join Date: Apr 2018
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Overall I've enjoyed it so far. How long it will be able to keep my attention though I'm not sure.

The gathering and crafting system is pretty robust and entertaining. Good balance in terms of rarity of the higher end materials. And I like that you get a nominal amount of EXP for it too (more when you actually level up the skill) because at least you're somewhat progressing your exp bar by doing it rather than having to forego leveling entirely in order to harvest/craft.

The weapon mastery system is fun. I like how you actually have to use the weapon to train up your advancement in it rather than just unlocking various abilities each time your character levels up overall. I like how that also prevents you from just being able to swap to any weapon later on in the game; you will have to spend a long time leveling those skills up if you want to essentially switch to a different "class". I think the "no classes" system is kind of dumb though; ultimately you're essentially picking a class by deciding which weapons you want to use but that's just a minor thought.

I like how if you attack someone else's mob and hit it a couple times you both get the full exp for it. Gives players a reason to help each other, which is nice since it's mostly a solo leveling experience and it sometimes feels like you're in a group or duo if you run across players all killing in the same area/doing the same quest.

While there is some fast travel, it's not as extensive as other MMOs and you have to be at another fast travel point in order to do it. So it forces you to travel on foot a decent amount of the time. Overall the game seems to do a good job of rewarding people for exploring and going off the beaten path.

Leveling is not slow, but I did find that you generally have to be killing things at or below your level. Things a couple levels higher than you can be killed, but it's a lot more difficult and if you get an add (which is likely) you will be in trouble for sure.

PvP is a lot of fun with the faction wars. The overall claim and fort war system is cool. Kind of reminds me of Planetside in the way a faction would identify a place to focus on and then work to claim/undermine the other faction there. However, for open world PvP this is where one of New World's positives creates a negative for PvP: The zones accommodate a large level range of content; normally this is a good thing in an MMO as it makes higher level players come to a zone, makes it so you have less ghost town zones, etc., but it ends up discouraging open world PvP a lot. If you're not at the higher end of the level range for the zone, you're almost always better off not flagging for PvP because you will inevitably get ganked by players several levels above you (e.g., you're level 15 and they're level 23)...even a player only like 3 levels above you can easily destroy you if they're even somewhat decent at PvP...so there's just no reason to flag for it unless you're specifically trying to undermine a faction's hold on the territory, so you end up seeing a ton of people not flagged for PvP.

Haven't done dungeons yet so not sure how those are. Overall, the game is a lot of fun. I'm having a good time playing it and happy with the purchase. I don't think I'll play it for an extremely long time though. I see it as a game of get one or two characters levelled up and participate in higher end faction PvP and PvE stuff for a bit until I get bored...so maybe 6 months.
Also, I'd add that I think the zone reputation points you can build up is a cool mechanic. The more you do in a current zone the more perks you can unlock (you get to choose from 1 of 3 options each time you level up your rep). It's a cool benefit and I could see players really pushing to defend or attack certain zones with their faction if their guild (called a "Company") has lots of perks there.