Red 1.0 did not have teams, the sullon ruleset would.
So it would be quite different and 1 team would definitely be controlling and battling for unrest. Probably it would be the east side team.
Do the math cleric buffs for a noob would be like + 1500hp and + 40 all resists it would make a difference but obviously totally rollable but not 1 shottable from a level 30 AOE spell anymore.
I strongly prefer rallos rules 1 because classic 2 because low level game is peak, but I just like to talk about the sullon rules 2 team server because its a solid backup model and I haven't heard of a better one that could be implemented without excessive customization.
Nilbog lets doooittttt
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Originally Posted by Rogean
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