Thread: PvP 2.0 ruleset
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Old 09-15-2021, 01:36 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
But I dunno. If there are 10 people in unrest and they get killed by a high level, the chances are that one of them has a high level to come defend himself with, if not an actual friend.
I think i touched all of those already. Yes you can do it, but its a pain in the ass. Again a real griefer will just log off, then one shot your healer. You pull out your high level, hes gone. Rinse repeat.

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Plus the sullon set would be teams so there would be incentive for your team high levels to defend its noobs. I would.
Yeah you would, and maybe i would (id be wondering if i can do anything at all against the level difference, if anyone will be there once i get there. So i would in the sense that if a newb flashes the bat signal while im in the zone, ill help.) But is that really the feeling you got playing red 1.0 that theres really a noticeable chunk of people who would do that?

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I would be dropping symbols on every noob in unrest I mean it would probably be my main hobby. I think it would add a lot more fun than current ruleset. I still consider it worse than rallos rules but a decent second best, and it does get points for being simple (no worries about OOR healing, everyone is in range)
I havent theorycrafted it, or theorytried it, but i doubt this would give them more than a few hits before they get popped?

I mean ill try it if we get 2.0 and if thats what gets picked, for a month of shits and giggles, but Rallos with a few tweaks seems by far the best option.