On red 1.0 level 1-56 is like non existent
So I think once red 2.0 gets old, the sullon rules will barely matter.
But I dunno. If there are 10 people in unrest and they get killed by a high level, the chances are that one of them has a high level to come defend himself with, if not an actual friend.
Plus the sullon set would be teams so there would be incentive for your team high levels to defend its noobs. I would. I would be dropping symbols on every noob in unrest I mean it would probably be my main hobby. I think it would add a lot more fun than current ruleset. I still consider it worse than rallos rules but a decent second best, and it does get points for being simple (no worries about OOR healing, everyone is in range)
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Quote:
Originally Posted by Rogean
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