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Originally Posted by Detoxx
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Still amazing to me that P99 uses Takp as a baseline for what was classic on a server that was built with an entirely different code for Mac.
The coding was so bad for the live version of takp they couldn't even figure out how to implement a mouse wheel and Quarm literally never died because it was so broken and they couldn't, or didn't want to, fix it.
Yet here we are getting changes from their old logs that are not even close to classic. Pretty sad the little amount of work the devs here do now and just rely on a server that literally had nothing in common we with classic servers.
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The research Torven did relies on parses and research taken on Live in 2003, not just on Mac server. There just wasn't much real parsing done before PoP era, I struggled to find any at all before Luclin. The tools and methods just weren't widely available and/or employed.
I agree with Torven as it happens. If you have hard data, you need to rely on hard data. Dev comments were so often wrong it isn't funny
[You must be logged in to view images. Log in or Register.] Their code was a mess. Listen to this interview with Scott Hartsman where alovingrobot talks about bringing in a new hire systems designer, and from nowhere / experience in the game, he schools a Live dev about how his code actually works on his first day:
https://youtu.be/h3sSjPJ7Xf4?t=5027