Here's the tl;
http://www.eqemulator.org/forums/sho...d.php?p=266999, and here's the
dr's:
Quote:
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Originally Posted by Torven
CHA did not affect charm durations prior to the patch and it still does not.
Pets with 0 MR have the exact same break chance as before.
Depending on the pets's level relative to the charmer, in some circumstances charm will hold less often and in other circumstances charm will hold better than before. (because of the +4 level mod)
I based the previous charm break logic on a data sample I had personally made on AK in which I knew I was very diligent in keeping debuffs on the pet, and that sample just happened to be extremely average so I had a good guess already. If however your pet's effective MR is anywhere from 6-11, you'll get more breaks. ('effective MR' meaning the MR after level advantage debuffs etc is factored in)
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and
Quote:
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Originally Posted by Haynar
I have been asked to add this to p99. That will be a big change for them.
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There's a whole lot in the tl including an explanation of why they believe these are the correct mechanics, and a bunch of non-charm mechanics, and I haven't fully been through it.
For charm, I think the two main questions are: 1. How does the minimum per-tick break chance compare before and after, and 2. How hard is it to get to that minimum compared to before.
For 1, based on my logs I think the minimum per tick chance is maybe moderately lower on P99 than on TAKP if that, (e.g. leading to ~6 minute and change average charms instead of ~5 minute and change). I don't think this change will be particularly painful.
2 is less clear to me.
Cha: I think cha is currently acting like a negative resist mod; and that you get one negative resist per probably every 10 or every 8 cha after 75, and that cha is probably either hard capped at 200 or 255 with no soft cap. Call it an extra -12 to -22 resist; it may be that you end up needing a couple negative mr items where you didn't previously, or it may be that we were already overshooting the resist floor on most of our charms.
Levels: The tl describes a +4 level bonus for charm checks and a -40mr bonus cap for charm checks; I wonder if P99 had either or both of these. The mr adjust for levels (described both in the tldr and consistent with EQEMU source) is that level difference squared divided by two is the resist adjust. So if we had neither the cap nor the bonus a level 60 would get a -50mr bonus on a level 50 mob. But a level 60 with a +4 bonus and no cap would get a -98mr bonus (14^2 / 2). My guess is P99 has neither the cap nor the bonus currently. If that's the case we could be in about the same place on, say, a boltran's charm at 60, (previously (60 - 53) ^ 2 / 2 = -24mr adjust, now (64 - 53) ^ 2 / 2 = -40 (capped) mr adjust, that's -16 mr gained; which is roughly what we lose from the removal of the per-tick charisma adjustment.)
Now, when Haynar says he's been asked to add this to P99 I wonder what is included in "this", because there are a bunch of non-charm mechanics in that tl. The biggest that I saw so far is this: "mobs 6 levels and under below the caster will never aggro [from lull]". That would be a significant buff; some of the high plat solo spots have trash mobs that cap out at level 53.
Edit: My tld;dr: I wouldn't be surprised if we see average "easy charm" duration go from ~6.5 minutes to ~5.5 minutes; or if some few specific charms need a piece or two of -mr gear that they previously didn't, but I would be surprised if we see effects on charm larger than that.