Quote:
Originally Posted by pink grapefruit
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The idea for green server rolling into blue and resetting was a genius idea. This reset idea could be used for the new pvp server, too. New servers and fresh starts get people excited to nerd out in EQ again. Having the server merge into red at the end date and start over again would be fine, but every x many years we really do need a brand new pvp server.
Some people have been talking about level-locked progression. As a super casual player, that sounds fantastic. I'm all for this idea, but wonder how it would work for the expansions.
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Classic only for 7 months - 1 month at 1-10, 11-20, 21-30 all the way up to 60, and 1 extra month at 60.
Kunark unlocks after 7 months with 2 months w/o VP and 2 months w/ VP.
Velious comes out for 7 months with no alterations for an 18 month timeline - and then is sent to Red 1.0. ST will likely be unlocked during these 7 months by sweaty beards, but after a short period of time it wont matter.
This would be a ton of fun as you couldn't expect loot for your class within a certain expansion window and get cranky about it, yet it is very much still worth fighting for zone control when mobs are due (8 respawns of VP total in era is definitely worth dying for). Could be lots of tears but lots of fun. Isn't that what we want?