Most raid targets are easy. The difficult part is to grab the target from your competition.
The current system premieres the guilds that have players that will stare at an empty screen for hours and hours on end until something pops and that's when everybody else in the guild logs on their characters that have been parked at the raid location (i.e. they were unable to play them for the duration of that raid window).
Guilds like this believe that they've "earned" the pixels this way and sure, by the current rules they have. "I've wasted more time than you" is otherwise a pretty poor argument for having earned something. The system creates inherenty unfun and unhealthy gameplay.
The server staff knows this and seemingly wants it to be this way. So be it. Don't like it, don't raid. It's not something mandatory for a good EQ-experience, in fact it's probably best not to raid at all.
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