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Old 09-03-2021, 06:02 PM
Twochain Twochain is offline
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Join Date: Aug 2015
Location: Sebilis
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Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Tash lasts a really long time. The only time I need to re-tash on a charm break is if I have the same charmed pet for hours in a group, in which case I do every 15ish mins whenever tash fades. I can’t imagine needing to re-tash when charm soloing unless you really love that pet and want to keep trying to heal it by blurring it over and over

I usually never bother trying to keep/heal the same pet like this, but I can imagine some occasions where a mob is just much higher level than what’s around or underconned or something where you’d want to use it for hours soloing

I personally don’t even bother reverse charming half the time these days in my 40’s. It’s by far the best exp, but if you don’t care about exp all that much and don’t mind losing 50% for a few kills, then I usually will just charm the highest level blue around. Then with slow that blue can usually kill 2-3 lower level blue/greens in a row quickly before it’s sub-20% hp. Then I break charm to kill it. So I only end up using 1 nuke, whereas had I been reverse-charming and breaking charm each time and finishing each pet, those nukes really add up. When I factor in time to re-med the lost mana I feel like the exp/hour difference shrinks. It’s a big exp loss, only getting full exp every 3rd or 4th kill. But this way I can usually continue to chain kill without having to stop, so it’s better money if you are killing stuff with vendor trash drops. Whereas breaking charm and finishing both mobs, or even doing 50% to the charmed pet then charming a new pet to kill the old pet with for full exp, just eats up too much mana for me when I only have 134 int

The ideal situation for reverse charming is having a clump of mobs rooted and running the pet into those for a super fast sub-20% that you can then finish with a nuke. But this setup is harder to get with the randomness of open world. And without ggr for the fast breaks I find it’s even a bit gnarly to try in dungeons too. I know there’s another method of making a steroid mob, finding the highest level thing around, charming + hasting it. Then breaking charm and running lower level charmed stuff into it and watching it destroy them, then breaking charm and killing each one. Once again tho, the mana to finish a mob with anarchy for me is just too significant to do it that way. I’d rather chain kill with a strong charmed pet losing 50% exp for a few kills but not having to stop…

Of course I could always try to get the pet sub-10% or even sub-5% where I can finish it with something like sanity warp or chaos flux and save mana that way. But I’ve lost too many pets who got stunned as I was trying to pull them back at super low health totals to keep trying that lol
I personally pretty much ALWAYS keep one pet on my enchanter sessions, dumping like 10k worth of the good shit on it. -mr, tola, sick weapons etc. Feels more efficient to absolutely rip through mobs and then blur for heal when solo. Big reason why I always have tash up.

The main reason why i don't change out slot gem 1 on the fly is because with my set up i feel like i'm never really missing anything. The only time I am frantically loading up a spell is if theres a train on me and im chain stunning to load up fascination or gate. Otherwise my pulls are almost always controlled with paci and slow
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion>