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Old 08-30-2021, 03:30 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Nah, that doesn't count, it's not actual players, just a bunch of lowbies making characters on the server to check it out. The population dropped to low 100's soon after launch.
It didnt. I remember clearly trying for months and months trying to stop the hemorragy by explaining xp loss was causing people to quit.


Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The server has always had and will always have "low" population. Global ooc helps to maintain a healthy population of 300-500 though. What does Gfay have to do with it? I want to be able to talk and hear conversations in any zone. If people don't want to hear ooc they can just turn it off.
So youre not an OG Rallos player, thats why youre asking what Gfay has to do with it. Gfay on live was lowbie pvp and trade central. You had a bunch of people at banker with bags full of stuff selling in trade chat. Everyone would port to gfay after a play session to sell or buy and chill. Newbs would sell stacks of batwings for a plat. It was a big hub for everything, something that didnt exist on red. Thats what Gfay has to do with it.


Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The Kunark population was good after they put in the exp bonus and LnS. That was 2014. Apparently you didn't play during that period?
Yes, thats the part where i said the server picked up. Then sirken either put the xp nerf in or did it for the devs, and half the pop quit and that was the final nail in the coffin of a healthy pop.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Removing the xp loss from pvp is not an "anti-zerg" measure, lol. It definitely shouldn't have been on the server from the start though.
Again you have a hard time grasping some basics. What was the reason Nihilum went unchallenged for like a year in Fear? Yes, because of xp loss and their numbers. What was the reason there was no pvp worth mentioning compared to Rallos? Because pvp = Going backwards in pve on red because youll often run into zerg groups like holocaust who will go out of their way to stomp you.

If i gotta explain it to you more than this.... i dont know what to say to you that will make you understand why xp loss was a mechanic that helped strenghten zergs.
Last edited by Tradesonred; 08-30-2021 at 03:37 PM..
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