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Old 08-28-2021, 03:15 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Too many caveats, like requiring torpor for shaman to be S. How many shamans on the server have torpor? Shaman is not S.

You moved monk up to A for when they are already 60 and have an end game weapon? Once again, how many monks on the server are 60 or have end game weapons?
Tons of people are Level 60 with great weapons and I wouldn't call Torpor that rare, Blue/Red have been sitting in Kunark/Velious forever, and it's basically the only thing a Shaman needs to save their money for in order to be extremely effective at Level 60. I based that ranking around the typical Level 60 group, which is a very common thing.

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Pal and SK aren't there for DPS. Snap aggro is super important in groups, making them the best tanks when you include their mitigation. You knock their DPS but for whatever reason you included end game items when considering other classes, and their DPS isn't bad for group content when well equipped.
Snap aggro isn't "super important" in groups. Most content is handled by just rooting everything and besides, Velious era introduced more clickies that Monks/Warriors can use for quick aggro.

I didn't include "end game items", which are the top ToV or Sleeper's Tomb drops, those things are unrealistic to expect. Well, the Bard epic is in that area too I suppose, but I already wouldn't call them S-class with the epic, and yet you seem to think they are without it.

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Necro and mage are super conditional, like pets requiring mobs to be spread a part when root parking for CC or else they'll get killed or put mobs into summoning range at higher level. Their nukes are either bad or conditional. Necro has utility, mage has.. something.. maybe necro could have come up one. Disagree with mage placement, entirely.
Using pets is not super conditional and barely any space is needed to properly root park mobs apart. You root them and take a step back if they were in melee range together. Wow so hard. Pets can be used as offtanks anyway and Mage pets in particular are easy to chain summon if needed for that purpose.

Mage nukes are nothing special but not especially "conditional". It's an extra DPS amount they are contributing. You've ignored their other major DPS source of having a damage shield. Like I said, they contribute GREAT DPS to a party, and DPS is the main thing you want in this game, after your group has established the necessary tools to stay alive and keep pulling (and those tools are basically root, slow, and a constant healing source). The faster you kill the more you farm, which is the name of the game. Same goes for leveling if we are not talking about just Level 60 (and Mages only get more powerful in relation to melee with underwhelming gear).

Necro similarly can contribute good DPS (usually not quite as much as a Mage in group settings where they can't charm) between their Pet and poison DoT and lifetaps. They can do pulling tricks with FD if needed, they have root, and they also can heal people, sometimes enough to even be a sufficient sole healer for the party.

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Moved ranger down to same tier as warrior? Ranger should at least be one tier above warrior because they bring the same dps, but better aggro and much more utility.
Rangers don't have the same DPS as Warriors. Critical hits and Triple Attack put the Warrior ahead, and a maximized group will have the Warrior sitting in Berserk, which gives further advantage. Obviously the Warrior is a better tank too. Ranger utility can definitely be relevant, but also it can be unneeded, at which point they just have worse stats than Warriors.
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