Quote:
Originally Posted by Gustoo
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I can assure you than zero people saw a PVP death and thought "Ahh, that scum bag "Raypzem" is in WK right now killing honest levelers. I better go there and fight him!
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You're wrong. I saw people go help thwart twinked-out lamers after being alerted to it. For me personally, the global messages were definitely important. If I didn't know something was happening elsewhere, then often I wouldn't have spent the time to participate, because just running around aimlessly looking for PvP can be wasteful. The time efficiency of knowing where to go makes the PvP a lot more accessible.
Quote:
Originally Posted by Gustoo
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4. YT makes people afraid to die because of global public shaming.
5. Global OOC without YT makes people afraid to die because of global public shaming (guy will do his own /OOC LOL KILLED THIS GUY HAHAHAHHAA in lieu of YT
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I can see this a bit, but I think most people who are afraid to die because of YT are already the people who were afraid to die regardless. In general, the drawback of being killed (losing time/money) is already bigger than the yellowtext "shame", which mainly only happened in guild rivalries. The less competitive people on the server weren't getting called out when they got killed. In the other cases, the "shaming" would usually happen anyway, in the form of screenshots being taken and written about on the forum.
The other end definitely outweighs it to me - the recognition can make people want to participate in PvP more. If there isn't that extra incentive to do PvP just for the sake of it, then how many will stick to only farming PvE?
Saying "it's not classic" is worthless to me, because a low-population server where people know much more info than they used to, and having extra YEARS to farm and level up characters as compared to actual classic EQ, completely changes everything.