I think the intention was "more fun for more people" but it was a poorly implemented experiment. I liked seeing 4 guilds in ToV pulling stuff, and the era of rooted dragons put an end to smaller casual guilds who, if they put in some effort to build infrastructure, could eventually have their day in ToV. I miss the guild diversity -- now it's just 2 or 3 super large forces, mostly about bodies. As someone who tried to do a low-numbers guild in the era of rooted dragons, it's just not feasible (shout out to my Guild homies!)
What did happen was that the rooting of dragons immediately separated the shitters from the actual good players. Before I joined a raid guild, I was under the impression that everyone who did ToV was an incredible player. How wrong I was. The "log in on batphone for 5 minute" players were incredibly shitty at the game. Rooted dragons is a testament to the core of folks who stuck around, these people. I need to clarify this paragraph because of the idiots on this forum: obviously the pre-root pull team and their support did a shitload of work, and are the good players I'm talking about. The infrastructure in the raid guilds who made it possible for 70 people to log in at a moments notice, they are the real heroes. I had a blast playing with them, the ones who actually put in the work. There are still shit players in both Vanquish and Riot, don't get me wrong. It's the same situation on green. You have the core who put in the work.
All things aside, I think a better meta would be a leash mechanic, so the dragons could be positioned...I've said this from the start. But I think that's a pipe dream. Anyway, it's chaos in the raid scene, keeps things lively at least
[You must be logged in to view images. Log in or Register.]