Quote:
Originally Posted by Ravager
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I like what they're doing there and I like the old client, but the boxing is the part that keeps me away. That said, I'm sure it's a lot of fun for folks who like to play that way and it fills a needed niche in the classic server catalog and wouldn't shame anyone for playing there.
It was cool as hell listening to the old midi music and riding the proper boats across the Ocean of Tears though.
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Actually, there's plenty of folks who don't box. It's increasingly great seeing folks in the P99 refugee guild (Blood Guard) who are single boxing and having a blast.
TAKP has a player counter that shows actual populations on their forums.
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While the totals are a shell of what P99's numbers are currently, you have to remember that you don't have to box. Nor do you have to actively play 3 characters.
I had to get over the idea that 'boxers are around me' and that it would actually, instead, benefit me to have them there.
Yes, there's a few that box 3. No, they won't exclude you. In fact, for XP grinding, it's often better to have your 3 box and 2 other soloer who are actively contributing.
2002-era EQ actually has a revamped XP formula, and specifically there was a bug on EQMac that resulted in an experience bonus for every player after 3. There is a significant bonus to simply just having another person in your group after 3.
The chart is as follows:
1 member - 100% / 1 = 100%
2 members - 120% / 2 = 60%
3 members - 140% / 3 = 46.7%
4 members - 220% / 4 = 55%
5 members - 260% / 5 = 52%
6 members - 260% / 6 = 43.3%
Of course, this does not include kill speed, which is sped up drastically with more players. 4 is the sweet spot, and 5 minimally detracts from experience.
The wiki is a great source of this information, and players who play on TAKP are highly aware - to the point where people actually actively seek out a 'fourth' solo / 2boxer player to compliment their trio, as it benefits them massively, even if they just leech experience.
http://wiki.takp.info/index.php?title=Experience_Points