Quote:
Originally Posted by Zuranthium
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Do you not understand what website you're on? The goal of P99 was to recreate pre-Luclin Everquest.
I'm not surprised people are bored, though, and think adding an expansion will suddenly make things better. It won't change the flawed game mechanics, the time waste, and the fact that the info is already out there and you're not doing anything new or interesting or skillful, only repeating tired old grinding. Things will only be worse, as instead of staring at carefully created pixels that were part of a well-considered world, you'll be staring at artistically defunct pixels.
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That's literally the same argument against releasing the Green server. It's hilarious you think that all the pixels created during classic-velious are from a well-considered world. Dev's had no idea what they were doing with classic & kunark loot and only barely figured it out in velious. Luclin is the first time you see loot that was fully balanced across all classes without any garbage stats like int on monk gear and the like.
Luclin is the culmination of the EQ dev team firing on all cylinders and you can tell by how well crafted and iconic the vast majority of the Luclin raids are, minus vex thal which is just them throwing up their hands and adding 10x hp to all the mobs to create the illusion of difficulty. Ssra Temple is easily one of the most iconic zones in the history of EQ.
Obviously we all understand that this project was meant to cap at velious. This thread and conversation is with that caveat in mind and we're discussing the merits of releasing Luclin.