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Old 08-18-2021, 11:31 AM
Mblake1981 Mblake1981 is offline
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Join Date: Jan 2017
Location: Queen Ann
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Interesting find Blake, thanks for linking it. I'll keep it on my radar. It's too early to treat it as more than something to keep one eye on once in awhile, but it's nice to see there are some like-minded folks out there with the skills to at least try to make something happen.

Danth
Could this be the new Freeport gates?

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Then I see this on the milestone page.

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Zoning & Fog: These are key for a Windows mmoRPG

-DAoC style mob spawns where they give chase for a limited distance
then run back is no good. Give me full zones like in 1999.

-Fog ties back into mystery.

Quote:
Community, Identity, and Reliance

Adventuring & community are the heart of the game, and focus on single group activities and social experiences

Classes & Skills are designed to feel familiar, with distinct identities and interdependence

Even solo play ties into a greater/communal purpose

World & Starting City designs focus on longevity and long-term utility in order to maintain social friction and mitigate generational stratification
Pretty good so far, the one thing I haven't seen mention is Instancing.
This is a make or break point for me. I am totally anti-instance.
Real mmoRPGs are not instanced.
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Last edited by Mblake1981; 08-18-2021 at 11:42 AM..