Quote:
Originally Posted by Gwaihir
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No. It's because EQ was a solid 3D MMO based upon the DND 3.5 ruleset, which was not conducive to "class balance" whatsoever in it's inception.
People wanted to be able to play DND in a world where they didn't have to rely on a DM to clumsily put together their adventures: that, and an extensive lore system based upon esoteric cosmology. In a perfect world, I'd enjoy querying the mythos designers for the conceptualizations built into the EQ universe.
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3.5 came out way after EQ, gaylord.