Quote:
Originally Posted by HalflingSpergand
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I liked it, it forced you to take the risk and find out if you could trust someone or else get it yourself
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The devs weren’t naiive that thefts would happen - eq was a wild west horror survival - potential betrayal with /consent was by design.
They were naiive that players wouldn’t be complacent in their trust and would be crybabies when they gave their stuff away to someone untrustworthy.