Quote:
Originally Posted by Bardp1999
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Didnt realize this was a "what would 1999 devs do to solve EQ problems" server, thought this was a classic server that emulated classic mechanics as they were in 1999
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If players only ever did what 1999 players were known to do in EQ, the devs here could emulate classic mechanics as they were with no additional work required. But that would be ridiculous to expect of us, the players, as then we wouldn't really be challenging ourselves. However, tt would be just as ridiculous to expect them not to actively participate as devs. EQ had this same power struggle back then, some of which can be seen here and there in the patch notes. The main difference here stems from how long players have had to break the mechanics, trying to keep them broken while bending the rules in the name of classic. Players could exploit guard patching in Freeport by running on top of the city walls. It was classic and, when brought to the attention of GMs, a punishable offense. Not every exploit was made known to the GMs because even (most of) the playerbase was unaware.
McQuaid himself said that low level characters weren't meant to wield their epics, that it was an oversight, even though technically it was possible in classic...hence the level restriction in place now. The same argument could be used to support paladin-only SoulFires, among other limitations in place on Project1999.