
08-09-2021, 06:34 PM
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Fire Giant
Join Date: Aug 2015
Location: Sebilis
Posts: 617
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Quote:
Originally Posted by Twochain
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Vulak has always been a little bit tricky, as there were many people even way back in AM who would farm DKP, then ONLY show up to Vulak if it was our FTE. They called them "Vulak Ghosts". Same always applied to the other side as well, there would always be 30-40% more people on a vulak kill log vs 2 minutes into the fight and especially vs other dragons. Also keep in mind that 50-60 people showing up to a dragon kill most likely means that your guild has 200+ active raiders. (Which was the case on both sides- and even applies today to any guild)
RIGHT before the dragons were rooted, it was the most competitive that ToV ever was in my time there. 3 guilds were genuinely going after the mobs, and <Core> was winning a decent amount of them with 40-50 people. <AG> was in the 50-70 range, and AM was in the 80-90 range on average. The thing is, with live pull era dragons, having 50 people isn't a disadvantage vs 90 people. If you have all roles covered, 50 people was enough. Rooted dragons, the 80-90 man guild wins 90% of the time. Which is why Riot became a guild. Paradigm Shift, Core, Part of Azure Guards best players, and almost every non NA guild joined forces to create Riot.
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Also this necessarily wouldn't be true today, as uh, you'd need a lot of enchanters to sieve vulak, since pushing no longer interrupts
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> 
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