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Old 07-10-2021, 09:39 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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First thanks for the detailed response, we might get somewhere with this if devs read the feedback (I dont think they will lol)

Quote:
Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
I saw many high level killings on Sullon Zek back in the day. Some fool would come into a lowbie zone, and shortly be forced to flee or die after getting swarmed by groups of noobs. Also, your own team's high levels would occasionally patrol low level areas, clearing out griefers.
I dont think this will ever happen on red, the high levels giving a shit about their team. I could be wrong though. What im not wrong on, is the level range. On Rallos you could basically burn all your mana as a wiz on a 4 level range and barely dent his health. When you con'd a player and he came out red, that was the cue to go hide or gate. This will be worse with an 8 level range and basically invincibility for high level players with no level range. Thats what hit me immediately with WoW and why i said its a better pvp game. You could contribute to taking down a 52 hunter with your 27 priest if the hunter got cocky and got himself into a 3vs1 fight (real thing that happened to me). I remember on sullon you could nuke a red all day and nothing would happen, the guy can just stand there and take it. Perma resists, if i remember correctly.

Quote:
Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
However, if neither one of these things occur, then there are custom changes that could be implemented to put an end to that type of griefing:
  • Incentivize home defense style PVP. -custom titles, 1 item loot etc... would only apply to PVP by high lvls in lowbie areas, and only eligible to the defending team. (this also allows item loot to make an appearance, in a limited form.)
  • Yellow text "territory defense" broadcasts, alerting your team to the griefer.
  • Negative "res effects" or something similar to the griefer after repeated killings of the same person.
  • Sullon Zek token system or a custom point system - disincentivize lowbie killing by removing a token / points upon repeated killings.
  • Custom faction hits - the griefer will soon be hated by all the guards & npcs.
These are all good suggestions and i couldnt see the server working with at least something similar patched in. I would add that you cant camp in a hostile zone and if you disconnect, you have to wait 2-3h before being able to log back in again. Or something. Maybe some additional custom guards to secure the zones a bit more, too. But since P99 prides itself on no custom, fat chance any of this will happen.
Last edited by Tradesonred; 07-10-2021 at 09:47 AM..