Quote:
Originally Posted by JayDee
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Teams only works with very high player count.
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The same could be said about any server really. High player count usually leads to a better server, whether its Teams or FFA or strictly PVE.
What type of ruleset will attract the most players? That should be the end game goal... how can we get the most warm bodies, while still having PVP enabled?
History has shown that Teams work. Original EverQuest had ~40 servers... only 4 ended up having PVP enabled... therefore ~10% of the EQ population cared enough about PVP to actually play on one. And this was back in the day, when PVP was awesome!
3 out of 4 of those PVP servers were
TEAM servers. It saddens me to report that only ~2.5% of the total EverQuest population played on Rallos Zek (FFA) by the time Team servers were options.
If you take a look at Project 1999 statistics... we follow this trend pretty closely. Roughly 1,000 population on
Green. Roughly 500 population left on
Blue. 50 or so regularly playing
Red. We make up about 3% of the P99 population.
TEAMS might be the solution. We might at least get 10-20% of the total population with Teams.