Thread: Tank options
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  #17  
Old 06-27-2021, 04:32 PM
Danth Danth is offline
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Join Date: Oct 2009
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I don't know why he thinks a paladin deals more damage than a shadow knight, but that's a very peculiar claim. Perhaps it might in some very specific circumstances? In general use the SK has more damage-oriented spells than the paladin has, plus also has the pet which is very useful as a damage source during the teens levels, then again at high levels (49 and especially 52+).

"Just root your overpulls" works great right up until it doesn't. Folks who do tough stuff eventually run into things that are too resistant for lull to work reliably on or for un-malo'd root to hold decently on (or sometimes, any root). That's where feign pulling comes into its own. Lull splitting is generally faster against the easy stuff.

I prefer the paladin when there's an enchanter around. Fussing with a pet is always a nuisance with a mezzer nearby, and the paladin's a better enchanter escort anyway. On the other hand, for duo with a shaman I'd usually rather have the shadow knight. With a cleric partner its easiest to pick whichever happens to be on similar faction for the sake of convenience.

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With respect to the original post: In this game era, you'll generally get satisfactory service out of a tank class by following the mantra of "Warrior if you want to main tank raids, knight otherwise."

Danth
Last edited by Danth; 06-27-2021 at 04:42 PM..