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Old 06-22-2021, 10:27 PM
completepts completepts is offline
Large Rat


Join Date: Aug 2020
Posts: 8
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While all of us know and appreciate we're playing a 20 year old hardcore game, this is bogus rationale.

It would be clearly noted in logs what killed the LD level 60 char at the WC rings. YOU have the definite proof, on your end (server/client). I'd also like to point out during our online discussion you mentioned this happens often, and what I stated above is true. So "we don't rez for that" and your response to the aforementioned problem on the server does not apply. This aspect of a bug is not legacy or original content, seems more like laziness and being unwilling to help fix a client issue honestly.

Maybe consider changing the rule on this one thing. Since others have experienced it?




Quote:
Originally Posted by Savazuul [You must be logged in to view images. Log in or Register.]
Please keep in mind that you're playing a 20 year old game on a set of servers that goes out of it's way to recreate the "classic experience" as a core tenet of it's mission. Even going as far as to recreate or "unfix" bugs in the EQEMU project to keep true to the Classic timeline.

Dying and xp loss to things beyond our control is part of that classic experience you're in this game for.

As far as what merits or does not merit a GM rez, also keep in mind that the reason we are so restrictive on what sort of events/incidents warrant a rez is because it's not always very clearly a server issue. Outside of server-wide lag spikes or crashes, it is incredibly difficult to determine what caused a death. Without some sort of definitive proof, we err on the side of that classic experience where the death penalty is harsh, and that's what we all knew going into playing a 20 year old game.