I'd also like to add that some high level mobs are hitting for more than they should be. There are allakhazam threads that have mob damage values, for example:
- Imps in Solb by efreeti had a max of 122 (level 48 imp), while currently the the 43 imp hits for 134 and the 48 imp hits for 144
- LGuk:
-- Lord has a max of 125 (allakhazam lists it right on his info page) Currently he's hitting for mid 140s
-- Frenzied/BT Ghouls are supposed to hit for 120s as they did in classic, not the 129-13x now
-- Every ghoul from dar (melee)/kor(wizard) lines on up (39-42 or something), their damage doubles from their Zol cousin (Zol being something like 35-39, hits appropriately for 7x depending on level). Right now, Dar's are hitting for 129-13x and it just goes up. Kor wizards start at 122. That's as much as classic Lord. Boks/Guks/Jins are 13x-14x.
-- I don't know about live side frogs of similar levels, since I heard near King, the mobs ignore walls ><
This is all I've noticed so far. Challenging and exciting it may be, it makes tanks weaker and enchanters stronger (charm).
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