Making money off a game isn't a bad thing, it is when they turn the development of the game into a Early Access to where it takes 10 years to develop the final product.. So they have all the excuses in the world to just take forever, and keep collecting money, and keep paying bills.. They prolong development now so they can keep cashing in on the hype of its eventual release.. then they don't release anything. When you have a "fan" base of people, it is very easily to manipulate them like a cult.
I think the issue is on the creationist side of things in that it is kind of like if you show off something mid-creation, it is easy to be demoralized, it is a bad idea if you can't learn to not take criticism, if you take criticism from people who aren't part of the creation's development, you potentially taint production or the end result..
Now they have just turned that creation process into a profitable means of production, probably out of spite.. it is so backwards even if you think of it rightfully as a capitalistic sort of gain, it isn't capitalistic, it is as if they created a welfare form of state to where you have to feed them and cloth them so they will release your game, like they are holding it over you after you already gave them noney.. Just so weird... I wouldn't think this if I hadn't seen at least 5 MMORPGs doing this.
Star Citizen as amazing as it is is a good example in the sense of "insecurity", to actually just release the thing and call it a final product.. EQNext had this same issue when they copped out with Landmark.. It has been going on forever, like a weird new form of the TV sales commercials, Buy buy buy and get yourself a unique horse no one else will have when/if the game actually releases.. Everyone is just waiting for a MMORPG to actually release and it hasn't happened properly for the last 10 years now it seems.
Cynical Brit was screaming this shit long ago, we should never have been giving these people money before they finished the product, half our faults.
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