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Originally Posted by Shawk
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I remember in EQ2 I played up until level 20 I think it was on my Ranger. That is when you were finally allowed a bow (frustrating..)
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Yeah that was the 1st year of EQ2. They overhauled how classes worked by Jan 2006 when the game was just over a year old by removing the entire archetype/class/sub-class system and allowing you to pick the class immediately upon creating a character. Cool concept, but not executed properly.
Quote:
Originally Posted by Shawk
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Ya same mistake as EQ2, And the "Uncanny Valley" which just doesn't look good and why it aged so badly in comparison to something more "retro" in today's standards like Everquest.
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EQ2 was a mixed bag in how some races looked. You had some great looking races like Ogres, than you had some god awful looking ones like Halfings that looked like they all suffered from down syndrome.
Quote:
Originally Posted by Evia
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Vanguard was fun even though it was buggy. Brad still had the vision and it showed. It sucked that game didn’t get a fair chance!
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It did get a second chance. SoE pretty much saved it after MS decided to stop the funding it. Lot of the issues were due to Brad being a druggy complete absent while the team at Sigil didnt know what the fuck to do. I mean, don't get me wrong, it's a total shame. Hell I still have the CE of that game, but jesus it was a trainwreck from the very start.