I tested just how low of a mob will start max hitting and landing frequent attacks on me (50 war/800ac). I started with blackburrow and things were normal there. My combat log was full of their misses/my dodges/parries/ripostes. I then moved to south karana since there's a wide variety there and I thought i'd crack Quillmane. I started with the level 20ish Bull Elephants and they were fine.
I then tried a level 30ish cyclops and he broke the system again. He was green, and hit for 63 every other hit, rarely missing. I figured it was the high str value of giants that did it, and so I moved on to a werewolf. He hit for 40s every other hit, and had incredible accuracy.
While tanks may take enough damage to make the game difficult (meaning you need solid healers to keep the tough camps going) there's still a loop in how well ac scales, and how well you avoid attacks. Adding a number of great gear pieces seems to do next to nothing to your benefit (and in classic, gear gets better very slowly).
My beef? The 49 pets tank better, and charmed enchanter pets tank far better. While you're probably looking at ac/avoidance scaling right now, these 2 should also be looked at, as it eliminates the need for a tank in a lot of current high level areas.
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