
05-31-2021, 12:20 PM
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Fire Giant
Join Date: Mar 2018
Posts: 525
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Quote:
Originally Posted by A Knight
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I think the correct answer is to add guild forts, that you can bind at and/or possibly once every rarely port too (But if ported to in a short period of time you can not exit the fort, to prevent abuse of fort of spamming gate back to fort.)
With forts in the game then people can reorganize, reform casually, and perform a task with precision. Like taking back Crushbone, or trying to defend an OP guilds reach in Temple of Veeshan.
Plus if we add mines like in Shadowbane, to maintain the forts. Then prime location camps multiply, thus reducing the amount of people per camp that are overloading the camp. Mine fights were fun. Around a random time per day they would activate, and there would be a 30 minute window of opportunity for other guilds to take the mine, and then sometimes select up to, one out of three resources, to maintain their forts.
But once again, out of legal rights.
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Forts? LOL
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